Designing and prototyping for mixed reality

Mixed Reality applications are unlike anything else in the world today, and designing them is hard work. Not only do you have to account for the new combinations of real and virtual worlds you’re creating, but also the new user experiences they afford.

On this page, Microsoft has selected important points along its design spectrum and laid them out below as a series of checkpoints.

  1. Getting started
  2. Core concepts
  3. Interaction design
  4. User experience elements

Designing and prototyping for mixed reality


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